Warning: As with any of our reviews, this review may contain light story spoilers.
Note: Our only play through of the main story is as Alexios, the male protagonist. Our review will reflect that.
Story: The story centers around a former(kind of?) Spartan, Alexios. As a child, Alexios was subjected to the cruel practices of Ancient Sparta, and was thrown off a cliff after he disobeyed the village profit. We pick up with Alexios years later, after he apparently survived the fall, and has been taken in by his new friend Markos. The rest of the story revolves around his quest to find out about his family, and also his involvement in the Peloponnesian War.
Alexios is my favorite Assassin behind Connor. He is charming, adventurous and the conversation trees that Ubisoft presents really lets you mold your character the way you see them. My Alexios was much like a Captain America or Superman, always doing the right thing. It was quite interesting though how your decisions can affect the world as a whole. There were a few scenarios where I had thought that I was making the correct decision(sick people being held by soliders), but then found out that it caused other issues throughout the world later on.
I feel like Ubisoft is really hitting their stride with Assassin’s Creed’s stories. After Bayek in Origins, this is now back to back stories that were actually really good. Who knew that adding depth to the main character would make players really invest in them and make them want to see where their story takes them? Story was on the back burner, it seems, with Unity and Syndicate.
Gameplay: The gameplay takes what Origins did(we loved it) and added onto it. They’ve customized the skill set to reflect the Ancient Greek culture, and added another feature, Mercenaries, that will hunt you through out the game when you commit certain “crimes” in the game. This really added another level to the combat, as a pretty strong mercenary could roll up on you at a moment’s notice, regardless of what trouble you were already in.
My main and only problem with the combat is something that i’m starting to think is not able to be fixed. That being the general ‘clunkyness’ of traversing through the world. I would never dream of degrading the developers in their performance, as I am generally just an idiot, but I wonder if it’s possible to clean that up. There are still multiple instances where you will be dead stopped right in the middle of running over rooftops, and something will prevent you from progressing. Again, not sure if it’s even possible to fix that sort of thing in a world this large, but I wonder how long gamers will put up with that.
Overall: We love Assassin’s Creed: Odyssey. Ubisoft has officially brought in a new era of Assassin’s Creed. The additions made to the already great base that was Origins has made Odyssey one of the best games of 2018.